21 May 2010

‘Turbo! Pack’ Development Diary 11: ‘Plane Stupid’

And another thing: the trouble with something as big as the jump jet being made to move at any speed greater than ‘quite slow’ is that you can’t see where you’re going. With the tank, for example, you can point the camera in front of it, and as long as Sackboy’s on-screen, everything’s fine. But the tank only needs to move forwards in its levels; the jet has to be able to go forwards, backwards, up, down, in fact it’s more than four directions because you can go diagonally as well. The point is, I cracked it. The jet has a variable counter thrust when the player lets go of a control, making it stop quickly, so that you don’t fly into any of the hazards. The cockpit walls, floor and ceiling are all controls, meaning you just have to grab in the direction you want to move. The jet also gets locked into place whenever a magic mouth triggers making sure the player doesn’t fly off in a random direction while they read the text. The cameras are set up in the level (and not on the jet) so I know they’re always pointing in the right direction. Okay, that’s my last development diary for the ‘Turbo! Pack’. We hope the insight into what we did was helpful to you. We’re looking forward to what you, the community, start doing with all these magnificent machines.
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