27 Sep 2017

LittleBigPlanet Community Corner - blockbuster95

Welcome back to Community Corner! Our chance to chat with individual community members about  LittleBigPlanet, creativity and their lives inside and out of Sackboy's world.

We are joined by blockbuster95 to talk about some of his creations inside LittleBigPlanet and beyond...

Hello blockbuster95! Before we get started, please introduce yourself to everyone!

Hi, I'm blockbuster95 but you can call me Sam!

Many of you may know me from the 3D Character Movement tools that myself and rose_aleria published in LittleBigPlanet 3. This is the first time I really started to get involved in the LittleBigPlanet community and wanted to contribute something towards it.

In real life, I’m an aspiring games designer who would one day love to be part of a video games company that allows me to build my own open worlds in games.

I’m always happy to help a fellow creator with their levels or just have a friendly chat.

Thanks Sam!  Now that the formalities are out of the way...
Let's begin with the basics... How long have you been playing LittleBigPlanet?

i have been playing LittleBigPlanet since the launch of the very first game, it was my cousin that first introduced me and my brother to the game and the ability to create your own levels.

Back then we didn't have the logic tools that are available to us now, logic was created using Materials and Pistons, and it still surprises me to this day to think of some of the things made in that game without the complex logic we have and love today.

The whole gang prepare to "chute off" in Morph Madness.

So we now know you're a fan of LittleBigPlanet's logic but what are your favourite things about creating in LittleBigPlanet?

The best thing about LittleBigPlanet is the ability to be able to create a wide-range of levels and games from the ground up.

Having started out playing LittleBigPlanet from the first game, I have found myself growing in my ability to create more complex and interesting games in both LittleBigPlanet and outside of the game using other game engines.

You say that it took you a while to begin creating yourself, so what inspired you to take the dive into Create Mode?

When playing games you often think about what if I could make something like this but with my own twists and tales.

Well, I discovered that LittleBigPlanet allows you to do this and more!

Looking at a few of the community levels already created they may as well have been hand-crafted games themselves! Looking at some of these levels really gave me the urge to get out there and build by own levels and games as other creators had already done.

Paradise Island looks chock full of adventure for any seafaring Sackfolk.

Can you tell us a little about your first level?

Way back when I first started playing LittleBigPlanet, people will find it hard to imagine some of the levels that I used to make, compared to what I make now.

I would often use large chunks of Dark Matter to keep objects afloat, the player would frequently be able to fall out of the level and many other things that you wouldn't see in my recent creations.

But that is just how things were done when I started playing LittleBigPlanet, it kind of makes me want to go back to those days.

I remember the first level that I ever built was a Jumps Challenge, even to this day i still can’t finish it off.

You wouldn't think that i actually made this all those years ago but it goes to show that if you keep at something, it just gets better over time.

You have definitely come a long way since then! Do you have any favourite levels amongst all of your creations?

My best creation so far is my Gem Twister level, simply because of all the hard work that went into making the game actually function due  to the complex nature of all the logic involved in bringing it to life.

It took around 7 weeks for me and my friend to try and figure out how to get the logic to work right, we redesigned the whole thing over and over again but never gave up, eventually we managed to find a way to get it to work and the hard work paid off.

It really is something else to see your work finally complete after weeks of trying to get it just right, it fills you with a sense of pride that you have managed to build something that others may see as impossible.

Another one of my favourite creations is when I teamed up with Teaboy Games and rebuilt their mobile game The Fallen on LittleBigPlanet, needless to say it was a huge hit and everybody loved it!

Are there any creators or levels that have inspired you create that you would like to talk about?

There is one creator that I really have to mention and that would be steve_big_guns.

He has been a big help when it comes to making levels, he has always been there to lend a hand whenever I needed it and is a really supportive creator.

His levels are what inspired me to make some of the creations that I am currently working on.

Then we come to my other favourite creators…
There are so many that I don't think that I could name them all!

scarybiscuit (Hey! We know that guy!)

And of course some guy called CogMonkey_, these guys are such good fun to talk to, we come up with some of the most insane levels out there.

Nothing ever really gets done when trying to work on our big projects though, as somebody always ends up blowing something up but you have a great laugh when things like that happen.

I believe that having fun is what you need when making games as this is reflected in the game itself, if you’re sat there making a level because you’re bored, it will be reflected in the final build of the level as you didn't have fun making it.

Chutes, Bouncepads, Floaty Fluid and more await Sackboy and friends in Morph Madness.

Are you a creative person outside of LittleBigPlanet? What do you create outside of the game?

Outside of LittleBigPlanet, I am a very creative person, too much my mum might say as I’m always moving stuff around and redecorating my bedroom.

I’m also up all-night working on building more games for you all to enjoy, even though I have my work cut out for me in LittleBigPlanet to finish all my current projects.

Recently I have been building a rather large open world game in Unreal Engine, I have actually discovered that most of the skills you need to use Unreal Engine 4, you can get from creating in LittleBigPlanet since they both use similar blueprint logic systems. Although the system is naturally a bit more in-depth in Unreal Engine, the concept is the same.

Do you have any upcoming levels or projects that wish to share with us now?

My major upcoming project is my “recraft” of the original LittleBigPlanet.

All of the original levels brought back to life in LittleBigPlanet 3 but with a LittleBigPlanet 3 twist; along with some new mini games, harder boss fights but still keeping the same story that we all know and love.

While I am working as fast I can to get this project finished, you can look forward to playing it in 2018!

Sam is still hard at work on creating the Adventure Map for his LittleBigPlanet Recraft project.

Thanks for taking the time to chat with us today, Sam.
We can't wait to play LittleBigPlanet Recraft ourselves... Here's hoping that you can make The Bunker even more devious than ever before! ;)

Do you have any LittleBigPlanet community members that you would like us to chat to in a future Community Corner interview or have any questions that you have always wanted to ask your favourite creators? Just let us know on Twitter @LittleBigPlanet or message us on Facebook!