News

28 Mar 2011

Own a piece of LittleBigPlanet history or buy your way into royalty

Own a piece of LittleBigPlanet history! Four of our five auctions are for framed original concept sketches, each with a signed copy of LittleBigPlanet 2… We have framed four pieces of artwork by Francis, the chief creator of Sackboy. They show some ideas for the development of our beloved hessian chum, and if we may be so bold, each one is a piece of gaming history. In the words of Indiana Jones, they belong in a museum! There are four of these pieces of artwork, each one is different, and as they are the originals, they unique. Each framed sketch comes with a very special copy of LittleBigPlanet comes with a special uber rare ‘Mm Special edition’ box art slip...
11 Feb 2011

Introducing the community project: Hansel & Gretelbot

Hansel & Gretelbot is the creation of 12 community members, names you may well recognise: Wexfordian , Comphermc , Morgana25 , rtm223, Hilightnotes , xkappax , Catiers , GruntosUK , CENTURION24 , Jaeyden , Cuzfeeshe and steve_big_guns . A few months ago the Community Molecule set them a challenge - could they create a full game experience? Their own complete LBP Theme, using the new LBP2 tools to develop all original story, mini-games, bosses, cutscenes, music, and voices. The team was gathered, designs were drawn up, themes were picked and building began, now several months later they are very nearly ready to launch their project for you to play! Once upon a time, in a little cottage on the edge...
18 Nov 2010

Announcing Sackboy’s Prehistoric Moves!

Sackboy’s Prehistoric Moves contains a brand new 10 level theme – a dinosaur dominated land where the Evil Big Rex is king. You are on a mission to take on challenges engineered by Terrance Dactyl – and you’re going to need help. So put on your bear skins and grab up to four mates to navigate the tricky terrain of tropical jungle and erupting volcanoes – the player with the PlayStation Move controller leads the way, flicking switches and triggering platforms to help the others, using DualShock Controllers, through each level. Leap between Dino heads, use the Move controller to blast aside crates of bubbles, ride dinosaurs through prehistoric cities and take to the heights of the prehistoric tree canopy...
18 Nov 2010

LittleBigPlanet 2 demo and Beta Trial expansion

LittleBigPlanet 2 Story Mode Demo Let’s start with the great news that there will be a LittleBigPlanet 2 PSN demo coming your way next month! This demo will let EVERYONE out there get a taste of LittleBigPlanet 2’s new Story Mode levels, and some of the new gameplay types that LBP 2 will give you the power to create for yourself. Experience the swinging good fun of the Grapple Hook, rescue some helplessly adorable Sackbots, and see the chaotic multiplayer fun that blows up when competitive scoring mode and some Creatinators armed with rockets are combined! LittleBigPlanet 2 Story Mode demo will be published on PlayStation Store on 22nd December . LittleBigPlanet 2 Beta Trial For weeks now, a group...
3 Nov 2010

New LittleBigPlanet 2 “Featurette” - The Creatinator!

The Creatinator is a handy new power-up that lets you launch all kinds of useful objects - from water to fight fires to supercharged rockets. And that's just for starters - once you start tinkering in Create mode, the possibilities really open up. Just imagine a gadget that lets you launch streams of giant flaming cows to demolish walls - I'm sure that's something lots of you have been waiting to see for a long time...
10 May 2010

Aankondiging LittleBigPlanet 2'

Kom erbij Sack-lui, en zet je oren open. We willen graag iets vertellen. Ga lekker zitten, haal even diep adem en kijk hier eens naar: onze gloednieuwe game LittleBigPlanet 2! We zijn er in het geheim al een tijdje mee bezig. Niet verder vertellen, je kent het wel. We vinden het geweldig dat we eindelijk een tipje van de sluier kunnen oplichten en jullie mogen laten zien waar we de afgelopen paar jaar zo hard aan hebben gewerkt. Er is zo veel te vertellen over alle nieuwe tools en voorwerpen die je de ultieme creatieve vrijheid geven. Je kunt er alles mee bouwen. Niet alleen levels, maar zelfs hele games!
30 Apr 2010

‘Turbo! Pack’ Development Diary 6: ‘Hopping Mad’

Like all our other vehicles, the pogostick itself is a 3D object. There was quite a lot of head-scratching over the design to start with because obviously if we made one that was realistically proportioned then it would be about half the height of your Sackperson. In other words, ridiculously tiny. We think our solution works pretty well however! For something so simple, this level is a real success. It just goes to show that you don’t have to make something massively complicated for it to be fun! Remember though, that when decorating, less is sometimes more. Don’t go too crazy with your stickers and materials just because you can. Now, what are you waiting for? Hop to it!