News

16 Jun 2010

LittleBigPlanet Community Game Jam

LittleBigPlanet Central has a full lowdown of the event , written by the very people who attended, well worth a read if you want to hear first hand about how all the new tools come together, and how they can be used to build your own games…. The first hour or so was chaos. Straight up. We literally didn't know where to begin. The vast selection of new tools, features, and options left us all flying off in different directions. Some of us messed with the circuit boards, some of us made little contraptions, while others explored the new materials, objects, stickers, and decorations to be used in LBP2. Others played with sackbots and switches and gravity controls. Meanwhile, the...
21 May 2010

‘Turbo! Pack’ Development Diary 12: ‘Plane Stupid’

As with all the other vehicles we designed what the jump jet looked like before we designed the level, because its capabilities really defined what sort of gameplay we could use. This one took a little more thought than most of the others however. The first major decision we made was to build the jet from a front-on perspective, whereas all the other vehicles (barring the pogostick) are portrayed from the side. This was because it had to be very balanced in order to have as much control over flight as possible – the solution to this was to make it symmetrical, and enclose Sackboy in a small space so that his weight wouldn’t upset the balance as he moved...
21 May 2010

‘Turbo! Pack’ Development Diary 11: ‘Plane Stupid’

And another thing: the trouble with something as big as the jump jet being made to move at any speed greater than ‘quite slow’ is that you can’t see where you’re going. With the tank, for example, you can point the camera in front of it, and as long as Sackboy’s on-screen, everything’s fine. But the tank only needs to move forwards in its levels; the jet has to be able to go forwards, backwards, up, down, in fact it’s more than four directions because you can go diagonally as well. The point is, I cracked it. The jet has a variable counter thrust when the player lets go of a control, making it stop quickly, so that you don’t...
14 May 2010

‘Turbo! Pack’ Development Diary 10: ‘Tanks a Lot’

As previously mentioned, the military levels see the introduction of not one, not two, but eight (yes really!) different toy soldiers. Well ok, four different ones, in two different colours. We really love these little guys. In fact, we love them so much we stuck brains on them so that we could blow them up. Ka-boom indeed! Whilst previous levels have been wholly based around using the vehicles, this level sets you loose to explore more on foot. Did you ever get a shiny new toy, and have more fun building a fort out of the box? We certainly did, and this “homemade” aspect was largely our inspiration for this level. The style is quite simple but very strong and...
14 May 2010

‘Turbo! Pack’ Development Diary 9: ‘Tanks a Lot’

We found that you can have fun emitting bridge sections while swinging the bridge emitting arm around. We also found that the bridge sections can get in the way, and that you can just emit lots on one gap to easily bridge it, so we limited number of bridge sections that can be emitted to one at a time. The tank was good fun, but we decided that what we also wanted something that actually fires missiles. Technically (here comes the science bit), the tank fires projectiles, which aren’t self propelled, and we want missiles, that zoom towards their target rather than arcing towards them like a grenade (okay, not very scientific). Making these guys actually go in the right...
14 May 2010

LittleBigPlanet Central’s Creator Spotlight: Jackofcourse

What has now become the opening question for the Creator Spotlight crew, would you be so kind to please list the levels you’ve published to date and any statistics you’d like to share with us, e.g. plays, hearts, how many rocket animals per level, etc. Whatever you feel like sharing. * Perennial Danger * Perennial Expedition * Flaming Timberland * Flaming Timberland 2 * Calamity Construction * Industrial Assistance * Tribal Ruins * Pretty Simple * Egyptian Findings * Industrial Assistance 2 * Shoot! Jump! Die? That is one great list to be proud of! Which of these is your own favorite? And why? Hmm this is a very tough question. I have a few favourites for different reasons. Flaming...
12 May 2010

Announcing the LittleBigPlanet space for PlayStation Home

And there's more to come! In a few weeks you will be able to release your competitive side and show off your sharp-shooting skills in the LittleBigDerby. Check out the trailer below: Finally, no LittleBigPlanet experience would be complete without the iconic Pod … which is why you’ll find the LittleBigPlanet Pod Penthouse in Estates this week! Crafted from the finest cardboard, this personal space can be rotated to get the best out-of-this-world view! But not only that, the Pod also includes your own personal Creator mini-game and comes complete with a special prize on entry. This truly is the perfect place to express your creative flair.
10 May 2010

Présentation de LittleBigPlanet2'

Oyez, oyez, Sackboys et Sackgirls ! Nous avons quelque chose à vous montrer. Asseyez-vous, respirez profondément et ouvrez grand vos yeux ! Voilà notre tout nouveau jeu : LittleBigPlanet 2 ! Il nous a fallu du temps pour le faire, beaucoup de cachotteries et de clins d'œil entendus, mais nous sommes très excités à l'idée d'enfin lever le voile et de vous présenter ce sur quoi nous travaillons depuis un an ou deux. Nous avons vraiment hâte de tout vous dire ! Il y a tellement de nouveaux outils et de nouveaux objets qui vous donneront le pouvoir créatif suprême pour concevoir des choses surprenantes, et pas seulement des niveaux considérablement améliorés, mais des jeux entiers, vous verrez !
7 May 2010

PSP Sacky Winners 2010

Best Use of Story The Empire’s Striped Snack by tsr13 This level is filled with funny, well-written dialogue that puts the gameplay into context and complements the visuals perfectly. You can’t ask for more. Stand-out moments: all the puns! Best Vehicle The Garage by MattAstr An obvious inspiration for the upcoming Turbo! Premium Level Kit, this level lets you choose different vehicle components, and gives the player some really interesting choices. Pure class. Most Promising Creator Bender_82 for Golden Race We just keep coming back to this level. It's short, but it keeps us hooked all the way through with solid gameplay. More please! Greatest Artistic Achievement STAR WARS: TIE in the sky by SalieriAAX This level has so many...
7 May 2010

‘Turbo! Pack’ Development Diary 8: ‘Sub Standard’

To create a sense of depth, fade stickers are particularly useful. We put them on top of the new water plant stickers that we’ve made, to create the illusion that they are far away in the murky depths. The submarine itself works very well considering the difficulties that the design team faced, and again we’re providing you with all its separate components so that you can build your own version…or weird mutated version. We wanted it to look like a well-loved bath toy that had been used so much that the plastic had a rough, limescaley texture, so it’s quite unique. Out of all the vehicles that we’ve made so far it really stands out because it looks so fun...
7 May 2010

‘Turbo! Pack’ Development Diary 7: ‘Sub Standard’

Another problem I had was that if Sackboy dies while in the submarine near the start, the submarine’s new version can’t be emitted because the old one’s in the way. Solution: when Sackboy’s absent (dying removes him from the level momentarily), metal blocks are emitted inside the submarine to make it nice and heavy. Useful Submarine facts: * The control platform only rises when there is a blue magnetic key near the conning tower. * The submarine hatch opens when Sackboy is near it. If Sackboy is on the control platform when it’s in its lowered position, he’s far enough away for it to close. Try making your own submarine, with some torpedo launchers and more powerful rockets. Next, it...
6 May 2010

LittleBigStore: More Animals!

In addition to the existing herd of creatures Sackboy can already transform into, pretty soon he'll be able to take the form of a Hippo, Turtle, Fly or Peacock. It's looking decidedly like Hugo will soon have some company in the LittleBigPlanet jungle, and the way we're heading we'll be able to open our own wildlife reserve before too long! Take a walk on the wild side as the More Animals pack hits the LittleBigStore next week . Aww aren't they cute? If you can class a fly as cute anyway.
30 Apr 2010

LBP PSP Sackademy award Nominations 2010

Best Use of Story Telling a story with LittleBigPlanet is often the last thing on a creator’s mind. However, some of you have taken the time to craft funny, interesting dialogue. And the Nominees are: A Dingo Down Under by amazingflyingpoo The Empire’s Striped Snack by tsr13 Now and Then by amazingflyingpoo Best Vehicle The rocket camel is a popular choice, and we’ve all made simple cars with a simple ‘grab switch and wheels’ set-up, but some creators have raised the bar. And the Nominees are: The Garage by MattAstr AT AT WALKER by SalieriAAX Steamroller: Calamity Construction by jackofcourse . Just because it pulls a wheelie, every time. Most Promising Creator We look at a lot of levels, and...
30 Apr 2010

‘Turbo! Pack’ Development Diary 6: ‘Hopping Mad’

Like all our other vehicles, the pogostick itself is a 3D object. There was quite a lot of head-scratching over the design to start with because obviously if we made one that was realistically proportioned then it would be about half the height of your Sackperson. In other words, ridiculously tiny. We think our solution works pretty well however! For something so simple, this level is a real success. It just goes to show that you don’t have to make something massively complicated for it to be fun! Remember though, that when decorating, less is sometimes more. Don’t go too crazy with your stickers and materials just because you can. Now, what are you waiting for? Hop to it!
29 Apr 2010

LittleBigPlanet Central’s Creator Spotlight: Morgana25

*If you could list your favorite thing about LittleBigPlanet, what would it be?* My favorite thing about the game is that you have this wonderful set of tools to express yourself creatively. You can tell stories, make beautiful images or scenes, create characters and any number of other things that are uniquely you. I really love that it brings artsy, creative types and logical, engineering types together too. The mix of art and science doesn't happen enough in real life. Imagine what people could do if it did! *Aside from drawing inspiration from other creators and levels, is there anything in the world outside of LittleBigPlanet that inspires you?* Well my career as a graphic designer has influenced my work...
26 Apr 2010

PSP Update 2.05 - Cherry Pie

*New Objects* * The Microbomb: a smaller shockbomb, which can kill creature brains and Sackboy, but won’t break anything else. Small, red and deadly, the microbomb is our new favourite toy, ideal as a grenade or as an explosive tip for a missile. Ka-boom. * The Magic Eye: give your creatures (and anything else) some peepers. Just put eyes on something, anything, and it’ll look at Sackboy when he’s near it, as well as making that object suddenly look sentient, and well, a bit weird. *Functions* * Flip for Objects is now supported, so you can make them face in either direction. Very handy for vehicles. * Front View: removes all perspective, allowing that extra level of precision for all...
23 Apr 2010

Contraption Challenge 11 - Artillery weapon

You'll also need to make a simple target for your Artillery Weapon to destroy. Please ensure that your target is NOT a person! Alternatively you can use one of the collectable targets prvided in the level CC11 - Example by Nuclearfish ! To take part create your Artillery Weapon and put it in a short level to show it off. Then publish it using the prefix 'CC11' in the level title so that we can easily find it. You've got until Friday 9th May to publish your level. After the deadline, our judges will shortlist the entries down to just 4! Then there'll be a poll for everyone to vote for their favourite finalist, and *whoever gets the most votes...

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