News

20 Jan 2012

The Muppets Premium Level Kit

Following on the heels of The three Muppets Costume Packs, Allow us to proudly present the most sensational, inspirational, celebrational, Muppetational level kit of all time, the Muppets Premium Level Kit - a new story mode for LittleBigPlanet 2 spanning 5 new levels and 2 mini-games... Wanna know what's in it?
25 Jun 2010

Marvel Costume packs and Level Kit coming July 7th!!!

* Captain America * Daredevil * Doctor Octopus * Elektra * Ghost Rider * Green Goblin * Hulk * Invisible Woman * Iron Man * The Human Torch * Magneto * Mystique * the Punisher * Roque * Spider-Man * Storm * The Thing * Thor * Venom * Wolverine Plus, we're also unveiling a spectacular Marvel Level Kit , which includes a four levels of adventure against the evil plans of Magneto. And of course, while you play through the levels, you'll collect a huge assortment of Marvel-themed music, objects, materials, stickers, and a special "Rooftop" background to help you CREATE your own dastardly levels. Stay tuned to more details on the Marvel Level Kit next week. Until then... Make mine Marvel.
16 Jun 2010

LittleBigPlanet Community Game Jam

LittleBigPlanet Central has a full lowdown of the event , written by the very people who attended, well worth a read if you want to hear first hand about how all the new tools come together, and how they can be used to build your own games…. The first hour or so was chaos. Straight up. We literally didn't know where to begin. The vast selection of new tools, features, and options left us all flying off in different directions. Some of us messed with the circuit boards, some of us made little contraptions, while others explored the new materials, objects, stickers, and decorations to be used in LBP2. Others played with sackbots and switches and gravity controls. Meanwhile, the...
21 May 2010

‘Turbo! Pack’ Development Diary 12: ‘Plane Stupid’

As with all the other vehicles we designed what the jump jet looked like before we designed the level, because its capabilities really defined what sort of gameplay we could use. This one took a little more thought than most of the others however. The first major decision we made was to build the jet from a front-on perspective, whereas all the other vehicles (barring the pogostick) are portrayed from the side. This was because it had to be very balanced in order to have as much control over flight as possible – the solution to this was to make it symmetrical, and enclose Sackboy in a small space so that his weight wouldn’t upset the balance as he moved...
14 May 2010

‘Turbo! Pack’ Development Diary 10: ‘Tanks a Lot’

As previously mentioned, the military levels see the introduction of not one, not two, but eight (yes really!) different toy soldiers. Well ok, four different ones, in two different colours. We really love these little guys. In fact, we love them so much we stuck brains on them so that we could blow them up. Ka-boom indeed! Whilst previous levels have been wholly based around using the vehicles, this level sets you loose to explore more on foot. Did you ever get a shiny new toy, and have more fun building a fort out of the box? We certainly did, and this “homemade” aspect was largely our inspiration for this level. The style is quite simple but very strong and...

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