News

21 Jun 2010

LittleBigStore: Solstice Costume

The Solstice is when the tilt of the earth's axis will mean the northern hemisphere is the closest to the sun that it will get all year, making it hotter, making it summer time! In ancient times, hundreds of years before the dawn of history, a strange race of people called the Druids celebrated the when the sun was at its strongest - at midday on the Solstice - by performing mystical rites and combing their beards. We too shall celebrate the Solstice, by once again releasing this free costume, and once again re-using an old joke about just how long their beards are... Download the costume for free on the store this week!
21 May 2010

‘Turbo! Pack’ Development Diary 11: ‘Plane Stupid’

And another thing: the trouble with something as big as the jump jet being made to move at any speed greater than ‘quite slow’ is that you can’t see where you’re going. With the tank, for example, you can point the camera in front of it, and as long as Sackboy’s on-screen, everything’s fine. But the tank only needs to move forwards in its levels; the jet has to be able to go forwards, backwards, up, down, in fact it’s more than four directions because you can go diagonally as well. The point is, I cracked it. The jet has a variable counter thrust when the player lets go of a control, making it stop quickly, so that you don’t...
14 May 2010

‘Turbo! Pack’ Development Diary 9: ‘Tanks a Lot’

We found that you can have fun emitting bridge sections while swinging the bridge emitting arm around. We also found that the bridge sections can get in the way, and that you can just emit lots on one gap to easily bridge it, so we limited number of bridge sections that can be emitted to one at a time. The tank was good fun, but we decided that what we also wanted something that actually fires missiles. Technically (here comes the science bit), the tank fires projectiles, which aren’t self propelled, and we want missiles, that zoom towards their target rather than arcing towards them like a grenade (okay, not very scientific). Making these guys actually go in the right...
7 May 2010

‘Turbo! Pack’ Development Diary 7: ‘Sub Standard’

Another problem I had was that if Sackboy dies while in the submarine near the start, the submarine’s new version can’t be emitted because the old one’s in the way. Solution: when Sackboy’s absent (dying removes him from the level momentarily), metal blocks are emitted inside the submarine to make it nice and heavy. Useful Submarine facts: * The control platform only rises when there is a blue magnetic key near the conning tower. * The submarine hatch opens when Sackboy is near it. If Sackboy is on the control platform when it’s in its lowered position, he’s far enough away for it to close. Try making your own submarine, with some torpedo launchers and more powerful rockets. Next, it...
6 May 2010

LittleBigStore: More Animals!

In addition to the existing herd of creatures Sackboy can already transform into, pretty soon he'll be able to take the form of a Hippo, Turtle, Fly or Peacock. It's looking decidedly like Hugo will soon have some company in the LittleBigPlanet jungle, and the way we're heading we'll be able to open our own wildlife reserve before too long! Take a walk on the wild side as the More Animals pack hits the LittleBigStore next week . Aww aren't they cute? If you can class a fly as cute anyway.