News

23 Jun 2010

LBPC Creator Spotlights: Teebonsey, Jump_Button and Poms

Teebonesey If you could list your favorite thing about LittleBigPlanet, what would it be? My favorite thing is twofold - First is the ability to prize your brain open like a dusty old crate and let loose the wild beasties within in an unheard-of capacity. The second is the ability to actually experience in a strange way the untamed insides of so many other peoples' brains. Part of that experience is how the "LBP level" is its own medium and we've been able to explore it, to innovate with it, to invent with it. It's a microcosm of every major new art form. We are the first filmmakers, the first recorders of music, the first photographers, all in the shoebox...
14 May 2010

‘Turbo! Pack’ Development Diary 9: ‘Tanks a Lot’

We found that you can have fun emitting bridge sections while swinging the bridge emitting arm around. We also found that the bridge sections can get in the way, and that you can just emit lots on one gap to easily bridge it, so we limited number of bridge sections that can be emitted to one at a time. The tank was good fun, but we decided that what we also wanted something that actually fires missiles. Technically (here comes the science bit), the tank fires projectiles, which aren’t self propelled, and we want missiles, that zoom towards their target rather than arcing towards them like a grenade (okay, not very scientific). Making these guys actually go in the right...
14 May 2010

LittleBigPlanet Central’s Creator Spotlight: Jackofcourse

What has now become the opening question for the Creator Spotlight crew, would you be so kind to please list the levels you’ve published to date and any statistics you’d like to share with us, e.g. plays, hearts, how many rocket animals per level, etc. Whatever you feel like sharing. * Perennial Danger * Perennial Expedition * Flaming Timberland * Flaming Timberland 2 * Calamity Construction * Industrial Assistance * Tribal Ruins * Pretty Simple * Egyptian Findings * Industrial Assistance 2 * Shoot! Jump! Die? That is one great list to be proud of! Which of these is your own favorite? And why? Hmm this is a very tough question. I have a few favourites for different reasons. Flaming...
30 Apr 2010

‘Turbo! Pack’ Development Diary 6: ‘Hopping Mad’

Like all our other vehicles, the pogostick itself is a 3D object. There was quite a lot of head-scratching over the design to start with because obviously if we made one that was realistically proportioned then it would be about half the height of your Sackperson. In other words, ridiculously tiny. We think our solution works pretty well however! For something so simple, this level is a real success. It just goes to show that you don’t have to make something massively complicated for it to be fun! Remember though, that when decorating, less is sometimes more. Don’t go too crazy with your stickers and materials just because you can. Now, what are you waiting for? Hop to it!